I came up with an idea about having bounties for the players in-game.
Note: A player has a limit to having set a bounty of $50k per 24 hrs. Meaning that they cannot set more than a total of $50k each day.
For example if player A wants to put a bounty on player B
Player A will type the command /setbounty [id] [Ammount]
The bounty will be displayed on the the mainchat.
"Player A has set a bounty on Player B for $10k"
and anyone who kills that player will get the money.
*I suggest that players in Tanks, Hydras, Sea sparrows and Hunters cannot receive the money since they are too powerful and kill almost instantly.
The other side:
*To keep them from /q
The player that has the bounty set on them would earn 5-10 score for every kill. (If they use use Hunter, Hydra, Tank, Sea Sparrow they will not receive the bonus score)
I know that this is a complicated idea. i would like to hear the feedback on this topic.