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 Let's make Area 61 more EPIC

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warrior1


Posts : 15

Join date : 2017-05-04

Age : 23


Let's make Area 61 more EPIC Empty
PostSubject: Let's make Area 61 more EPIC   Let's make Area 61 more EPIC EmptyThu May 25, 2017 1:16 pm

I was boring, because there were no players online. So I decided to make new map for Area 61 ...
Please +1 for my hard work, I spend 4 hours on this map ...!
I hope MG Team replace old Area 61 map with this new Epic Map ...!

FEATURE's:
1. EPIC & Beautiful Design
2. 1 Big Airplane (ID:577) "Only intelligent players can drive this, You need to solve puzzle to drive this!"
3. More Stunts Added
4. New building for SNIPERS
5. Extra Objects for SNIPERS to hide
6. More Vehicles
7. 2 New Roads
8. Perfect XYZ coordinates (No spawning vehicles from height, No sinking/floating)
9. Extra Ramps for jumping to get inside the Area 61 or Get out from Area 61 ... EPIC O,..,O
10. No bug, No Error

Later: I'll make Area 61 much more EPIC by adding more Pipes, Ramps, Buildings & much more objects if this map accepted ...

Players gonna love this big plane (577) !!

Thanks & Regards
Roar

NOTE: This was not COPY/PASTE from anywhere, This Area 61 Map is designed by me [Today 25-05-2017]! <3

Let's make Area 61 more EPIC Google-Plus1

SCREEN SHOT!
https://sites.google.com/site/elinadatadrive/sa-mp-057.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-058.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-060.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-059.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-063.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-056.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-061.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-064.jpg
https://sites.google.com/site/elinadatadrive/sa-mp-062.jpg

Samples:
Let's make Area 61 more EPIC Sa-mp-057
Let's make Area 61 more EPIC Sa-mp-058
Let's make Area 61 more EPIC Sa-mp-060
Let's make Area 61 more EPIC Sa-mp-059
Let's make Area 61 more EPIC Sa-mp-063
Let's make Area 61 more EPIC Sa-mp-056
Let's make Area 61 more EPIC Sa-mp-061
Let's make Area 61 more EPIC Sa-mp-064
Let's make Area 61 more EPIC Sa-mp-062


Code:

RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16670, 330.7891, 1813.2188, 17.8281, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 220.3828, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 228.7969, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 236.9922, 1835.3438, 23.2344, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);

CreateObject(8171, 314.60568, 1861.93689, 16.64531,  0.00000, 0.00000, 180.97490);
CreateObject(8171, 312.38226, 1991.30371, 16.64531,  0.00000, 0.00000, 180.97490);
CreateObject(3269, 209.14578, 1969.89246, 16.31046,  0.00000, 0.00000, 215.99500);
CreateObject(8302, 215.81343, 1957.58337, 21.44465,  0.00000, 0.00000, 196.46100);
CreateObject(5767, 106.38773, 1987.03503, 65.78555,  0.00000, 0.00000, 270.48734);
CreateObject(1682, 118.18553, 2002.77917, 32.53167,  0.00000, 0.00000, 356.90436);
CreateObject(1682, 95.62625, 2003.28589, 32.53167,  0.00000, 0.00000, 359.45093);
CreateObject(12912, 172.52251, 1881.25903, 30.57370,  0.00000, 0.00000, 359.38477);
CreateObject(6928, 168.84909, 1740.82227, 41.13626,  0.00000, 0.00000, 1.27529);
CreateObject(16613, 248.48029, 1906.97083, 19.02331,  0.00000, 0.00000, 176.72453);
CreateObject(3524, 151.26849, 1811.68115, 19.15508,  0.00000, 0.00000, 177.91997);
CreateObject(3524, 149.60014, 1811.61169, 19.15508,  0.00000, 0.00000, 177.91997);
CreateObject(3524, 147.94005, 1811.55518, 19.15508,  0.00000, 0.00000, 177.91997);
CreateObject(8073, 106.24019, 2035.64209, 20.72314,  0.00000, 0.00000, 270.25748);
CreateObject(3259, 112.18520, 2039.42126, 16.81404,  0.00000, 0.00000, 0.00000);
CreateObject(3885, 201.55269, 1881.99622, 16.91759,  0.00000, 0.00000, 347.23157);
CreateObject(3524, 201.42976, 1882.16187, 19.98652,  0.00000, 0.00000, 181.12695);
CreateObject(13590, -65.72950, 1828.00000, 17.41960,  0.00000, 0.00000, 181.81931);
CreateObject(7979, 256.27600, 1653.75623, 19.54207,  0.00000, 0.00000, 270.40668);
CreateObject(13592, -12.82500, 1909.67053, 26.40980,  0.00000, 0.00000, 95.15869);
CreateObject(13592, -20.81226, 1921.85986, 26.40980,  0.00000, 0.00000, 95.15869);
CreateObject(13592, -28.83360, 1933.85571, 26.38980,  0.00000, 0.00000, 95.15870);
CreateObject(1655, 68.89252, 1825.86194, 17.67770,  0.00000, 0.00000, 269.04013);
CreateObject(4866, 94.28710, 1698.20483, 16.48700,  0.00000, 0.00000, 0.00000);
CreateObject(1655, 99.02346, 2059.53418, 17.59960,  0.00000, 0.00000, 181.73418);
CreateObject(3471, 225.45097, 1859.02979, 13.16240,  0.00000, 0.00000, 88.55286);
CreateObject(801, 224.02931, 1861.23523, 11.24988,  0.00000, 0.00000, 0.00000);
CreateObject(866, 225.72020, 1871.66064, 12.24300,  0.00000, 0.00000, 0.00000);

CreateVehicle(520, 286.5360, 1931.4382, 18.4071, 268.8672, -1, -1, 100);
CreateVehicle(520, 286.6584, 1941.4716, 18.4071, 268.8672, -1, -1, 100);
CreateVehicle(520, 277.3894, 1936.3185, 18.4071, 268.9272, -1, -1, 100);
CreateVehicle(520, 277.3922, 1946.5475, 18.4071, 270.7139, -1, -1, 100);
CreateVehicle(520, 277.2969, 1956.6846, 18.4071, 270.7139, -1, -1, 100);
CreateVehicle(520, 286.5741, 1951.4622, 18.4071, 270.6539, -1, -1, 100);
CreateVehicle(520, 286.3525, 1961.5873, 18.4071, 270.7139, -1, -1, 100);
CreateVehicle(520, 277.2272, 1966.7661, 18.4071, 270.7139, -1, -1, 100);
CreateVehicle(520, 286.1371, 1971.9791, 18.4071, 270.7139, -1, -1, 100);
CreateVehicle(548, 284.5971, 2036.6399, 19.4682, 269.9591, -1, -1, 100);
CreateVehicle(548, 284.8446, 2021.4913, 19.4682, 269.9591, -1, -1, 100);
CreateVehicle(601, 288.7017, 1996.3496, 17.5849, 269.3701, -1, -1, 100);
CreateVehicle(601, 288.5900, 2003.9268, 17.5849, 269.3701, -1, -1, 100);
CreateVehicle(601, 288.5609, 2000.1293, 17.5849, 269.3701, -1, -1, 100);
CreateVehicle(601, 288.5195, 2007.4349, 17.5849, 269.3701, -1, -1, 100);
CreateVehicle(432, 287.9069, 1992.1115, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(432, 287.8161, 1987.5092, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(432, 287.7052, 1982.9418, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(432, 276.5930, 1982.9932, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(432, 276.6881, 1987.5341, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(432, 276.6980, 1992.0490, 17.7653, 269.5804, -1, -1, 100);
CreateVehicle(425, 277.0504, 2003.5027, 18.3865, 270.3589, -1, -1, 100);
CreateVehicle(488, 117.1305, 2017.4591, 27.6326, 269.5523, -1, -1, 100);
CreateVehicle(488, 93.0153, 2018.0212, 27.6326, 269.5523, -1, -1, 100);
CreateVehicle(488, 105.0345, 2017.7552, 27.6326, 269.5523, -1, -1, 100);
CreateVehicle(557, 79.4530, 1998.2684, 17.8112, 89.8752, -1, -1, 100);
CreateVehicle(557, 79.4543, 1994.6061, 17.8112, 89.8752, -1, -1, 100);
CreateVehicle(557, 79.4942, 1990.8044, 17.8112, 89.8752, -1, -1, 100);
CreateVehicle(557, 79.5983, 1986.8771, 17.8112, 89.8752, -1, -1, 100);
CreateVehicle(557, 79.6715, 1983.0522, 17.8112, 89.8752, -1, -1, 100);
CreateVehicle(568, 81.2319, 1978.2937, 17.4688, 0.0000, -1, -1, 100);
CreateVehicle(568, 78.9088, 1978.3430, 17.4688, 0.0000, -1, -1, 100);
CreateVehicle(577, 5.7669, 1669.8025, 17.7290, 269.8344, -1, -1, 100);
CreateVehicle(544, -34.8641, 1711.3713, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(544, -31.8840, 1711.3102, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(544, -28.9974, 1711.1619, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(544, -26.0206, 1711.0114, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(544, -23.1191, 1710.6515, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(544, -20.2182, 1710.3574, 17.6061, 178.2477, -1, -1, 100);
CreateVehicle(425, 249.6831, 1810.4855, 18.3288, 0.0000, -1, -1, 100);
CreateVehicle(425, 237.9496, 1810.3425, 18.3288, 0.0000, -1, -1, 100);
CreateVehicle(425, 226.4885, 1810.3180, 18.3288, 0.0000, -1, -1, 100);
CreateVehicle(487, 192.0231, 1810.0056, 17.8523, 0.0000, -1, -1, 100);
CreateVehicle(487, 178.2647, 1810.2095, 17.8523, 0.0000, -1, -1, 100);
CreateVehicle(487, 165.3864, 1810.4209, 17.8523, 0.0000, -1, -1, 100);
CreateVehicle(520, 117.8744, 1841.1821, 18.3672, 359.0037, -1, -1, 100);
CreateVehicle(520, 118.0770, 1855.4319, 18.3672, 359.0037, -1, -1, 100);
CreateVehicle(520, 128.4307, 1855.3265, 18.3672, 359.0037, -1, -1, 100);
CreateVehicle(520, 128.1548, 1841.1118, 18.3672, 359.0037, -1, -1, 100);
CreateVehicle(432, 166.3729, 1982.0143, 19.2994, 27.3187, -1, -1, 100);
CreateVehicle(432, 138.6076, 1948.2889, 19.2994, 0.0000, -1, -1, 100);
CreateVehicle(432, 132.3463, 1948.2594, 19.2994, 0.0000, -1, -1, 100);
CreateVehicle(447, 225.7790, 1881.8508, 17.6573, 0.0000, -1, -1, 100);
CreateVehicle(521, 191.7100, 1921.2646, 17.1293, 182.3378, -1, -1, 100);
CreateVehicle(521, 192.7902, 1921.2649, 17.1293, 182.3378, -1, -1, 100);
CreateVehicle(521, 193.7905, 1921.2661, 17.1293, 182.3378, -1, -1, 100);
CreateVehicle(521, 194.6914, 1921.3096, 17.1293, 182.3378, -1, -1, 100);
CreateVehicle(521, 195.5517, 1921.3135, 17.1293, 182.3378, -1, -1, 100);
CreateVehicle(521, 205.8790, 1860.8610, 12.6273, 356.6782, -1, -1, 100);
CreateVehicle(521, 202.3030, 1860.8817, 12.6273, 356.6782, -1, -1, 100);
CreateVehicle(521, 203.4345, 1860.8750, 12.6273, 356.6782, -1, -1, 100);
CreateVehicle(521, 204.6107, 1860.8683, 12.6273, 356.6782, -1, -1, 100);

_______________________________
ACCEPTED For DW Tag by - [MG]Zizo_[DW]




Last edited by Roar on Fri May 26, 2017 3:31 pm; edited 4 times in total
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VidmantasZ


Posts : 7

Join date : 2017-05-14


Let's make Area 61 more EPIC Empty
PostSubject: Re: Let's make Area 61 more EPIC   Let's make Area 61 more EPIC EmptyFri May 26, 2017 8:44 am

I like this new area 51 this definetly should be added in this server !
Yeah at-400 would be so good i would like to see at-400 dropping huge bombs or like andromenda
to like get at-400 need atleast 1k score capture area 51 also big ear then fly somewhere far to get nuke and then you ready to launch nuke or something probably get my idea:/

MG's please add this Smile roar amazing job.
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Prathamesh.
Server Administrator
Server Administrator

Posts : 456

Join date : 2015-08-16


Let's make Area 61 more EPIC Empty
PostSubject: Re: Let's make Area 61 more EPIC   Let's make Area 61 more EPIC EmptyFri May 26, 2017 10:57 am

+1 From me,Let's Get Something New.
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[MG]Terminator
[MG]Terminator
Head Administrator
Head Administrator

Posts : 1662

Join date : 2014-04-22

Age : 26


Let's make Area 61 more EPIC Empty
PostSubject: Re: Let's make Area 61 more EPIC   Let's make Area 61 more EPIC EmptySat May 27, 2017 9:05 am

nice map , with a little practice you can become a pro mapper like ME xD
just some tips for you :
if you have made this map only for MG server! then you shouldn't post the code in public, you can send the codes to head and main mappers.
and don't add too many vehicles to your map unless your map is so huge! ( the whole LS city for instance) but for area 51(61,69...) which is considered as a closed and medium area, too many vehicles can cause bugs for example if you join France team when you are spawned you might see the tanks fly to the sky and fall down it is because there are too many tanks spawned near each other in a small spawn point.
2 Hydra and 2 Hunters are enough, there is no need of 4 of each.
before mapping you should take note that for what gameplay are you mapping for! if it is for a stunt server then you should remove all military objects in the zone, and add stunt objects, so if it is for COD and DM servers you shouldn't add stunt objects, it might look cool but there is no use of stunt in war!
and as I can see in your screenshots there are many vehicles close to each other so you should put each vehicle in different locations of the zone.
once I made a beautiful map of this area, with many rocks and mountains around the zone + trees for snipers hiding spot, so the point is don't always use the military objects! add some special objects if you are using MTA you can find them in special object category and use natural objects.
Good Luck ex-king of admins :'D
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Let's make Area 61 more EPIC Empty
PostSubject: Re: Let's make Area 61 more EPIC   Let's make Area 61 more EPIC Empty

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Let's make Area 61 more EPIC

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